|
Nugget
Bare-metal libraries and examples for the original PlayStation
|


Go to the source code of this file.
Macros | |
| #define | UV8_U128_V0 0x03e0u /* reads beyond 128-texel page */ |
| #define | UV8_U200_V0 0x0364u |
| #define | UV8_U255_V0 0x0c7cu |
| #define | UV8_V255_PROBE_INDEX 0x55u |
| #define | UV8_U0_V255 expectedClut8Color(UV8_V255_PROBE_INDEX) |
| #define | UV15_PROBE_TEXEL rasterVram555(5, 10, 20) |
| #define | UV15_U64_V0 UV15_PROBE_TEXEL |
| #define | UV15_U128_V0 UV15_PROBE_TEXEL |
| #define | UV15_U255_V0 UV15_PROBE_TEXEL |
| #define | UV4_U16_PROBE_INDEX 5u |
| #define | UV4_U255_PROBE_INDEX 9u |
| #define | UV4_U16_V0 expectedClut4Color(UV4_U16_PROBE_INDEX) |
| #define | UV4_U255_V0 expectedClut4Color(UV4_U255_PROBE_INDEX) |
| #define UV15_PROBE_TEXEL rasterVram555(5, 10, 20) |
| #define UV15_U128_V0 UV15_PROBE_TEXEL |
| #define UV15_U255_V0 UV15_PROBE_TEXEL |
| #define UV15_U64_V0 UV15_PROBE_TEXEL |
| #define UV4_U16_PROBE_INDEX 5u |
| #define UV4_U16_V0 expectedClut4Color(UV4_U16_PROBE_INDEX) |
| #define UV4_U255_PROBE_INDEX 9u |
| #define UV4_U255_V0 expectedClut4Color(UV4_U255_PROBE_INDEX) |
| #define UV8_U0_V255 expectedClut8Color(UV8_V255_PROBE_INDEX) |
| #define UV8_U128_V0 0x03e0u /* reads beyond 128-texel page */ |
| #define UV8_U200_V0 0x0364u |
| #define UV8_U255_V0 0x0c7cu |
| #define UV8_V255_PROBE_INDEX 0x55u |