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Nugget
Bare-metal libraries and examples for the original PlayStation
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Go to the source code of this file.
Macros | |
| #define | WS_WINDOW_SEMI_NO_BLEND 0x03e0u |
| #define | WX_WINDOW_TRANS_ABR0 0x81efu /* gate fires on windowed CLUT8[0] */ |
| #define | WX_WINDOW_TRANS_X0 0x81efu /* same value: x=0 windows to filtered=0 */ |
| #define | WT_U120_PROBE_INDEX 0x55u |
| #define | WT_U248_PROBE_INDEX 0x2au |
| #define | WT_MASK0F_OFF0F_X0_HW expectedClut8Color(WT_U120_PROBE_INDEX) |
| #define | WT_MASK1F_OFF1F_X0_HW expectedClut8Color(WT_U248_PROBE_INDEX) |
| #define WS_WINDOW_SEMI_NO_BLEND 0x03e0u |
| #define WT_MASK0F_OFF0F_X0_HW expectedClut8Color(WT_U120_PROBE_INDEX) |
| #define WT_MASK1F_OFF1F_X0_HW expectedClut8Color(WT_U248_PROBE_INDEX) |
| #define WT_U120_PROBE_INDEX 0x55u |
| #define WT_U248_PROBE_INDEX 0x2au |
| #define WX_WINDOW_TRANS_ABR0 0x81efu /* gate fires on windowed CLUT8[0] */ |
| #define WX_WINDOW_TRANS_X0 0x81efu /* same value: x=0 windows to filtered=0 */ |