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Nugget
Bare-metal libraries and examples for the original PlayStation
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#include <stdint.h>#include "common/hardware/dma.h"#include "common/hardware/hwregs.h"#include "common/hardware/pcsxhw.h"#include "common/hardware/spu.h"#include "common/syscalls/syscalls.h"
Classes | |
| struct | Window |
Macros | |
| #define | SPU_DELAY (*(volatile uint32_t *)0xbf801014) |
| #define | SPU_UPLOAD_ADDR 0x1080u |
| #define | SPU_IRQ_BYTE_ADDR (SPU_UPLOAD_ADDR + 4 * 16) |
| #define | SPU_CTRL_ENABLE 0x8000u |
| #define | SPU_CTRL_UNMUTE 0x4000u |
| #define | SPU_CTRL_IRQ_ENABLE 0x0040u |
| #define | SPU_STATUS_IRQ_FLAG 0x0040u |
| #define | IRQ9 0x0200u |
| #define | IRQ_POLL_LIMIT 4000000u |
| #define | WINDOW 3000000u |
| #define | MIN_FLIPS 8u |
Functions | |
| int | main () |
| #define IRQ9 0x0200u |
| #define IRQ_POLL_LIMIT 4000000u |
| #define MIN_FLIPS 8u |
| #define SPU_CTRL_ENABLE 0x8000u |
| #define SPU_CTRL_IRQ_ENABLE 0x0040u |
| #define SPU_CTRL_UNMUTE 0x4000u |
| #define SPU_DELAY (*(volatile uint32_t *)0xbf801014) |
| #define SPU_IRQ_BYTE_ADDR (SPU_UPLOAD_ADDR + 4 * 16) |
| #define SPU_STATUS_IRQ_FLAG 0x0040u |
| #define SPU_UPLOAD_ADDR 0x1080u |
| #define WINDOW 3000000u |
| int main | ( | void | ) |