Nugget
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A textured quad. More...
#include <psyqo/primitives/quads.hh>
Public Member Functions | |
TexturedQuad () | |
TexturedQuad (Color c) | |
TexturedQuad (const TexturedQuad &other, Color c) | |
TexturedQuad & | setColor (Color c) |
Color | getColor () const |
TexturedQuad & | setOpaque () |
TexturedQuad & | setSemiTrans () |
bool | isSemiTrans () const |
A textured quad.
This primitive will draw a textured quad. See Quad
for more information about vertices and ordering. The primitive has weird-looking ordering of members, but it is necessary to accommodate the way the hardware wants the quad information to be sent to it. The attributes of the primitive can be better visualized with this order:
pointA
, pointB
, pointC
, pointD
uvA
, uvB
, uvC
, uvD
clutIndex
, tpage
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PrimPieces::ClutIndex psyqo::Prim::TexturedQuad::clutIndex |
Vertex psyqo::Prim::TexturedQuad::pointA |
Vertex psyqo::Prim::TexturedQuad::pointB |
Vertex psyqo::Prim::TexturedQuad::pointC |
Vertex psyqo::Prim::TexturedQuad::pointD |
PrimPieces::TPageAttr psyqo::Prim::TexturedQuad::tpage |
PrimPieces::UVCoords psyqo::Prim::TexturedQuad::uvA |
PrimPieces::UVCoords psyqo::Prim::TexturedQuad::uvB |
PrimPieces::UVCoordsPadded psyqo::Prim::TexturedQuad::uvC |
PrimPieces::UVCoordsPadded psyqo::Prim::TexturedQuad::uvD |