Nugget
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The DrawingAreaStart primitive. More...
#include <psyqo/primitives/control.hh>
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DrawingAreaStart (Vertex p) | |
The DrawingAreaStart primitive.
This primitive will define the start location of the drawing area. It will be used by the GPU
class when changing buffers, so there shouldn't be any need to use it directly. Any primitive drawn outside of the drawing area will be clipped away. There is no set method for the Vertex
field, as there is no other field in the struct, and one can simply use a copy constructor to set it.
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