Nugget
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The DrawingOffset primitive. More...
#include <psyqo/primitives/control.hh>
Public Member Functions | |
DrawingOffset (Vertex p) | |
The DrawingOffset primitive.
This primitive will define the end location of the drawing area. It will be used by the GPU
class when changing buffers, so there shouldn't be any need to use it directly. Any primitive drawn will be shifted by the offset specified in the constructor. There is no set method for the Vertex
field, as there is no other field in the struct, and one can simply use a copy constructor to set it.
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