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Nugget
Bare-metal libraries and examples for the original PlayStation
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#include <shell/gpu.h>
Public Attributes | ||
| uint32_t | packed | |
| struct { | ||
| int16_t x | ||
| int16_t y | ||
| }; | ||
| struct { ... } GPUPoint |
| uint32_t GPUPoint::packed |
| int16_t GPUPoint::x |
| int16_t GPUPoint::y |