Nugget
Bare-metal libraries and examples for the original PlayStation
Loading...
Searching...
No Matches
Classes | Macros
spu-reverb.c File Reference
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  SPUReverbCaptureHeader
 

Macros

#define SPU_REVERB_HELPERS_DEFINED
 
#define SPU_REVERB_ROOM_SIZE   0x26c0u
 
#define SPU_REVERB_ROOM_BASE   (0x80000u - SPU_REVERB_ROOM_SIZE)
 
#define SPU_REVERB_ROOM_BASE_REG   (SPU_REVERB_ROOM_BASE >> 3)
 
#define SPU_REVERB_INPUT_IMPULSE   1u
 
#define SPU_REVERB_INPUT_STEADY_SINE   2u
 
#define SPU_REVERB_PRESET_ROOM   1u
 
#define SPU_ASSERT_REVERB_GOLDEN(NAME, INPUT, WINDOWS)   ((void)0)
 
#define SPU_REVERB_TEST   CESTER_SKIP_TEST
 

Macro Definition Documentation

◆ SPU_ASSERT_REVERB_GOLDEN

#define SPU_ASSERT_REVERB_GOLDEN (   NAME,
  INPUT,
  WINDOWS 
)    ((void)0)

◆ SPU_REVERB_HELPERS_DEFINED

#define SPU_REVERB_HELPERS_DEFINED

◆ SPU_REVERB_INPUT_IMPULSE

#define SPU_REVERB_INPUT_IMPULSE   1u

◆ SPU_REVERB_INPUT_STEADY_SINE

#define SPU_REVERB_INPUT_STEADY_SINE   2u

◆ SPU_REVERB_PRESET_ROOM

#define SPU_REVERB_PRESET_ROOM   1u

◆ SPU_REVERB_ROOM_BASE

#define SPU_REVERB_ROOM_BASE   (0x80000u - SPU_REVERB_ROOM_SIZE)

◆ SPU_REVERB_ROOM_BASE_REG

#define SPU_REVERB_ROOM_BASE_REG   (SPU_REVERB_ROOM_BASE >> 3)

◆ SPU_REVERB_ROOM_SIZE

#define SPU_REVERB_ROOM_SIZE   0x26c0u

◆ SPU_REVERB_TEST

#define SPU_REVERB_TEST   CESTER_SKIP_TEST