41static void drawTex4Tri(
void) {
43 rasterClearTestRegion(0, 0, 32, 16);
45 setTextureWindow(0, 0, 0, 0);
52 rasterFlushPrimitive();
55static void drawTex8Tri(
void) {
57 rasterClearTestRegion(0, 0, 64, 16);
59 setTextureWindow(0, 0, 0, 0);
66 rasterFlushPrimitive();
69static void drawTex15Tri(
void) {
71 rasterClearTestRegion(0, 0, 32, 16);
73 setTextureWindow(0, 0, 0, 0);
79 rasterFlushPrimitive();
84static void drawTex4Single(
void) {
86 rasterClearTestRegion(20, 20, 4, 4);
88 setTextureWindow(0, 0, 0, 0);
94 rasterFlushPrimitive();
125CESTER_TEST(tex4_pixel_16_0_right_edge, gpu_raster_phase4,
131CESTER_TEST(tex4_pixel_0_4_interior, gpu_raster_phase4,
139CESTER_TEST(tex4_pixel_5_4_interior, gpu_raster_phase4,
144CESTER_TEST(tex4_pixel_0_7_bottom_inner, gpu_raster_phase4,
149CESTER_TEST(tex4_pixel_0_8_bottom_excluded, gpu_raster_phase4,
154CESTER_TEST(tex4_single_pixel_at_20_20, gpu_raster_phase4,
160CESTER_TEST(tex4_single_pixel_complement_21_20, gpu_raster_phase4,
189CESTER_TEST(tex8_pixel_32_0_right_edge, gpu_raster_phase4,
194CESTER_TEST(tex8_pixel_10_4_interior, gpu_raster_phase4,
199CESTER_TEST(tex8_pixel_0_7_bottom_inner, gpu_raster_phase4,
204CESTER_TEST(tex8_pixel_0_8_bottom_excluded, gpu_raster_phase4,
213CESTER_TEST(tex15_pixel_0_0_transparent, gpu_raster_phase4,
234CESTER_TEST(tex15_pixel_16_0_right_edge, gpu_raster_phase4,
239CESTER_TEST(tex15_pixel_0_4_interior, gpu_raster_phase4,
244CESTER_TEST(tex15_pixel_5_4_interior, gpu_raster_phase4,
249CESTER_TEST(tex15_pixel_0_7_bottom_inner, gpu_raster_phase4,
254CESTER_TEST(tex15_pixel_0_8_bottom_excluded, gpu_raster_phase4,
CESTER_BODY(static int s_got40;static int s_got80;static uint32_t s_cause;static uint32_t s_epc;static uint32_t s_from;static uint32_t *s_resume;static uint32_t *s_regs;static uint32_t(*s_customhandler)()=NULL;static uint32_t s_oldIMASK;static uint32_t s_oldDPCR;static uint32_t s_oldDICR;uint32_t handler(uint32_t *regs, uint32_t from) { if(from==0x40) s_got40=1;if(from==0x80) s_got80=1;uint32_t cause;uint32_t epc;s_from=from;asm("mfc0 %0, $13\nnop\nmfc0 %1, $14\nnop" :"=r"(cause), "=r"(epc));s_cause=cause;s_epc=epc;if(s_customhandler) { return s_customhandler();} else { return s_resume ?((uint32_t) s_resume) :(epc+4);} } void installExceptionHandlers(uint32_t(*handler)(uint32_t *regs, uint32_t from));void uninstallExceptionHandlers();uint32_t branchbranch1();uint32_t branchbranch2();uint32_t jumpjump1();uint32_t jumpjump2();uint32_t cpu_LWR_LWL_half(uint32_t buff[], uint32_t initial);uint32_t cpu_LWR_LWL_nodelay(uint32_t buff[], uint32_t initial);uint32_t cpu_LWR_LWL_delayed(uint32_t buff[], uint32_t initial);uint32_t cpu_LWR_LWL_load_different(uint32_t buff[], uint32_t initial);uint32_t cpu_LW_LWR(uint32_t buff[], uint32_t initial);uint32_t cpu_delayed_load(uint32_t buff[], uint32_t override);uint32_t cpu_delayed_load_cancelled(uint32_t buff[], uint32_t override);uint64_t cpu_delayed_load_load(uint32_t buff[], uint32_t override);uint32_t linkandload();uint32_t lwandlink();uint32_t nolink();static int s_interruptsWereEnabled;) CESTER_BEFORE_EACH(cpu_tests
CESTER_TEST(cpu_cop0_basic_write_bp, cpu_tests, uint32_t expectedEPC;uint32_t t;volatile uint32_t *ptr=(volatile uint32_t *) 0x58; *ptr=1;__asm__ volatile("" " lui %0, 0b1100101010000000\n" " mtc0 %0, $7\n" " li %0, 0x58\n" " mtc0 %0, $5\n" " li %0, 0xfffffff0\n" " mtc0 %0, $9\n" :"=r"(t));cester_assert_uint_eq(1, *ptr);__asm__ volatile("la %0, 1f\n1:\nsw $0, 0x58($0)" :"=r"(expectedEPC));__asm__ volatile("mtc0 $0, $7\n");cester_assert_uint_eq(0, *ptr);cester_assert_uint_eq(1, s_got40);cester_assert_uint_eq(0, s_got80);cester_assert_uint_eq(0x40, s_from);cester_assert_uint_eq(expectedEPC, s_epc);) CESTER_TEST(cpu_cop0_kseg_write_bp
#define ASSERT_PIXEL_UNTOUCHED(x_, y_)
Definition raster-helpers.h:485
#define ASSERT_PIXEL_EQ(expected, x_, y_)
Definition raster-helpers.h:472
#define CLUT8_FIELD
Definition texture-fixtures.h:84
#define TEX15_TY
Definition texture-fixtures.h:66
#define TEX8_TY
Definition texture-fixtures.h:61
#define CLUT4_FIELD
Definition texture-fixtures.h:83
#define TEX15_TPAGE
Definition texture-fixtures.h:104
#define TEX8_TPAGE
Definition texture-fixtures.h:103
#define CLUT15_FIELD
Definition texture-fixtures.h:85
#define TEX15_TX
Definition texture-fixtures.h:65
#define TEX8_TX
Definition texture-fixtures.h:60
#define TEX_MOD_NEUTRAL
Definition texture-fixtures.h:328
#define TEX4_TY
Definition texture-fixtures.h:56
#define TEX4_TX
Definition texture-fixtures.h:55
#define TEX4_TPAGE
Definition texture-fixtures.h:102