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Nugget
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One visible item. More...
#include <psyqo/helix-selector.hh>

Public Attributes | |
| unsigned | index |
| Vertex | a |
| Vertex | b |
| Vertex | c |
| Vertex | d |
| Vertex | glyph |
| FixedPoint | scale |
| FixedPoint | fade |
One visible item.
a, b, c, d are the corners of the annular sector, already in the Z order psyqo::Quad wants. glyph is where to centre whatever you draw on top of it, upright. scale is the perspective ratio, 1.0 at the cursor, bigger toward the camera and smaller away from it - use it to size your glyph. fade is 0..1 and only ramps at the far end of the strip; use it for colour.
| Vertex psyqo::HelixSelector::Slot::a |
| Vertex psyqo::HelixSelector::Slot::b |
| Vertex psyqo::HelixSelector::Slot::c |
| Vertex psyqo::HelixSelector::Slot::d |
| FixedPoint psyqo::HelixSelector::Slot::fade |
| Vertex psyqo::HelixSelector::Slot::glyph |
| unsigned psyqo::HelixSelector::Slot::index |
| FixedPoint psyqo::HelixSelector::Slot::scale |