Nugget
Bare-metal libraries and examples for the original PlayStation
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prim.h
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1/*
2
3MIT License
4
5Copyright (c) 2026 PCSX-Redux authors
6
7Permission is hereby granted, free of charge, to any person obtaining a copy
8of this software and associated documentation files (the "Software"), to deal
9in the Software without restriction, including without limitation the rights
10to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11copies of the Software, and to permit persons to whom the Software is
12furnished to do so, subject to the following conditions:
13
14The above copyright notice and this permission notice shall be included in all
15copies or substantial portions of the Software.
16
17THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23SOFTWARE.
24
25*/
26
27#pragma once
28
29#include <stdint.h>
30
31// Texture page and CLUT placement in VRAM used by the sweep.
32#define TP4_X 512
33#define TP8_X 640
34#define TP15_X 768
35#define CLUT4_Y 480
36#define CLUT8_Y 481
37
38static inline uint32_t tpageX(unsigned tex) { return tex == 4 ? TP4_X / 64 : tex == 8 ? TP8_X / 64 : TP15_X / 64; }
39static inline uint32_t tdepth(unsigned tex) { return tex == 4 ? 0 : tex == 8 ? 1 : 2; }
40static inline uint32_t clutWord(unsigned tex) {
41 return tex == 4 ? (512 / 16) | (CLUT4_Y << 6) : tex == 8 ? (512 / 16) | (CLUT8_Y << 6) : 0;
42}
43static inline uint32_t abr(unsigned semi) { return semi ? semi - 1 : 0; }
44
45static inline uint32_t vtx(unsigned x, unsigned y) { return (y << 16) | x; }
46static inline uint32_t uvw(unsigned u, unsigned v) {
47 if (u > 255) u = 255;
48 if (v > 255) v = 255;
49 return (v << 8) | u;
50}
51
52static const uint32_t s_colors[4] = {0x2050a0, 0xa05020, 0x50a020, 0x606060};
#define TP15_X
Definition prim.h:34
#define CLUT4_Y
Definition prim.h:35
#define TP4_X
Definition prim.h:32
#define CLUT8_Y
Definition prim.h:36
#define TP8_X
Definition prim.h:33