Nugget
Bare-metal libraries and examples for the original PlayStation
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tests
gpu-timing
prim.h
Go to the documentation of this file.
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/*
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MIT License
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Copyright (c) 2026 PCSX-Redux authors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#pragma once
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#include <stdint.h>
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// Texture page and CLUT placement in VRAM used by the sweep.
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#define TP4_X 512
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#define TP8_X 640
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#define TP15_X 768
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#define CLUT4_Y 480
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#define CLUT8_Y 481
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static
inline
uint32_t tpageX(
unsigned
tex) {
return
tex == 4 ?
TP4_X
/ 64 : tex == 8 ?
TP8_X
/ 64 :
TP15_X
/ 64; }
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static
inline
uint32_t tdepth(
unsigned
tex) {
return
tex == 4 ? 0 : tex == 8 ? 1 : 2; }
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static
inline
uint32_t clutWord(
unsigned
tex) {
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return
tex == 4 ? (512 / 16) | (
CLUT4_Y
<< 6) : tex == 8 ? (512 / 16) | (
CLUT8_Y
<< 6) : 0;
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}
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static
inline
uint32_t abr(
unsigned
semi) {
return
semi ? semi - 1 : 0; }
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static
inline
uint32_t vtx(
unsigned
x,
unsigned
y) {
return
(y << 16) | x; }
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static
inline
uint32_t uvw(
unsigned
u,
unsigned
v) {
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if
(u > 255) u = 255;
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if
(v > 255) v = 255;
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return
(v << 8) | u;
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}
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static
const
uint32_t s_colors[4] = {0x2050a0, 0xa05020, 0x50a020, 0x606060};
TP15_X
#define TP15_X
Definition
prim.h:34
CLUT4_Y
#define CLUT4_Y
Definition
prim.h:35
TP4_X
#define TP4_X
Definition
prim.h:32
CLUT8_Y
#define CLUT8_Y
Definition
prim.h:36
TP8_X
#define TP8_X
Definition
prim.h:33
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