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application.hh
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1/*
2
3MIT License
4
5Copyright (c) 2022 PCSX-Redux authors
6
7Permission is hereby granted, free of charge, to any person obtaining a copy
8of this software and associated documentation files (the "Software"), to deal
9in the Software without restriction, including without limitation the rights
10to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11copies of the Software, and to permit persons to whom the Software is
12furnished to do so, subject to the following conditions:
13
14The above copyright notice and this permission notice shall be included in all
15copies or substantial portions of the Software.
16
17THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23SOFTWARE.
24
25*/
26
27#pragma once
28
29#include <EASTL/fixed_vector.h>
30
31#include "psyqo/gpu.hh"
32
33namespace psyqo {
34
35class Scene;
36
50 public:
56 int run();
57
66 virtual void prepare() {}
67
75 virtual void start() {}
76
86 virtual void createScene() {}
87
93 psyqo::GPU& gpu() { return m_gpu; }
94
101
110 void pushScene(Scene* scene);
111
125 Scene* popScene();
126
137 virtual void frame();
138
139 virtual ~Application() = default;
140
141 private:
142 psyqo::GPU m_gpu;
143 eastl::fixed_vector<Scene*, 16> m_scenesStack;
144
145 friend class Scene;
147};
148
149} // namespace psyqo
The application class.
Definition application.hh:49
Scene * getCurrentScene()
Get the current scene object.
Definition application.cpp:70
virtual void createScene()
Create the root scene object.
Definition application.hh:86
virtual void frame()
The frame method.
Definition application.cpp:62
virtual void start()
Start the application.
Definition application.hh:75
Scene * popScene()
Pop a scene object from the stack.
Definition application.cpp:86
psyqo::GPU & gpu()
Get the GPU object.
Definition application.hh:93
virtual void prepare()
Prepare the objects for the application.
Definition application.hh:66
void pushScene(Scene *scene)
Push a scene object onto the stack.
Definition application.cpp:77
virtual ~Application()=default
int run()
Runs the main loop.
Definition application.cpp:44
The singleton GPU class.
Definition gpu.hh:88
The Scene class.
Definition scene.hh:43
void takeOverKernel()
Takes over the kernel. Can only be called once inside the main function.
Definition kernel.cpp:135
Definition cdrom-loader.hh:39